

The only disadvantage I see with this are solutions that use factory blocks as setup, but later switch to inputs. Disallowing eviscerating of factory blocks would mean that all rotating arms have this disadvantage because they need inputs. This still means they are the best way for levels that have waste blocks (like the maintenance levels) and levels where transportation is the main objective (only affects the early levels). Infinite rotating arms at least need some inputs as drawback. Right now, finite rotating arms have no drawback at all (if there is enough space). And this does exactly that while being only a minor change to the current mechanics. I hate right out banning stuff and would prefer that every strategy has advantages and disadvantages. I thought about most of these suggestions and some of my own ideas, but in the end I have to say: I think this is the best way forward. Most factory blocks can't be eviscerated, so this is only a very small change. Thus my suggestion is allow welding of factory blocks but deny eviscerating of factory blocks. So I think the best change is one which will make scuzz blocks impossible, but does not eliminate solutions with rotator arms. It is also clearly a result of the difference in opinion between 10-cycle solutions and infinite solutions. It explains the mixed opinions on rotator arms, as they are often used in tandem. It explains the cheaty feeling of the solution, because you're not really solving the original puzzle, you're solving a puzzle with additional inputs. I think the real problem is scuzz blocks. this one by _wl and this one by Entity_). this and this by eduran) and some don't (e.g. Some rotator arm solutions rely on scuzz blocks (e.g. Scuzz blocks almost always eliminate infinite solutions (only counterexample I found was this one by fartan2) People agree it is a legitimate strategy. Only a handful of lowest cycle solutions rely on rotator arms: They're a great tool but by no means a low cycle panacea.Īdding scuzz blocks (a set of 10 blocks for additional welding points) is generally regarded as cheap or cheaty. There are fairly mixed opinions on rotator arms. Infinite solutions are better than 10-cycle solutions.
